Odonata
Diffuse and enveloping. A focused onset that opens out in stereo as the tail unfolds.
Algorithmic reverb. Analog-inspired character.
Your sound.
Another dimension.
Five spaces. Stereo that breathes. Texture, depth and movement in a reverb that’s more than a tail.
Only available for Windows at the moment. An AU version for Mac may follow if enough people join the waitlist.
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Not just where it sounds. How it feels.
A vocal that finds its place. A synth that opens up. A tail that changes with the performance. Ultiverb brings space, stereo movement and analog-inspired colour together in a reverb built for exploration.
Four flavors / One Ultiverb
Diffuse and enveloping. A focused onset that opens out in stereo as the tail unfolds.
Colour and presence. Full-bodied mids and a touch of asymmetric saturation give the space its own personality.
Wide and expansive. A slowly moving upper-frequency halo, with the low end kept centred.
Space without that extra colour. The most direct option for letting the source and algorithm lead.
01 / Space
From a room’s first reflections to a tail that seems to have no walls. Choose one of five spaces and find your sound’s scale with Size, Decay and Pre-delay.
Then shape density and reflections. Your space doesn’t have to be bigger. It has to be right.


02 / Movement
Fluctuate is a creative approximation of the small variations found in analog equipment, not an emulation of a particular machine. It adds evolving differences between the left and right channels: audible imperfections that change the sound and can bring a different texture and sense of movement.
Speed sets the pace. Inertia lets transients influence the response. Adjust, listen and find the point where the space becomes part of the groove.
Explore Fluctuate in the manual ↗03 / Character
Memory lets recent tonal energy influence the reverb’s character. Bloom softens the arrival of the tail. With multiband decay, shorten the lows to clear the mix while letting mids and highs breathe for longer.
Then add independent Dry and Wet saturation. Texture in the source, in the space or in both, with five characters to choose from in each stage.
Memory · Bloom · Three-zone decay · Dry / Wet saturation


04 / In the mix
Shape what enters the reverb and what returns to the mix. Two four-band EQs work exclusively on the Wet branch, keeping the Dry signal outside both equalizers.
Ducking with Attack, Release, Ratio and detector gain, triggered by the input or an external sidechain. High-pass and low-pass detector filters let you choose what drives the reduction: the tail steps back during the phrase and returns in the gaps.
Explore the signal flow ↗Texture with intention
The next part is listening.
We’re preparing real examples with Ultiverb. This is where you’ll hear how a source changes when it enters its space.
Presence and depth
Video coming soonWidth and movement
Video coming soonSpace and texture
Video coming soon
Your next plugin. On us.
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